Knights of Iron
Knights of Iron is a game developed at Richland College in the Spring of 2018. This is my largest game to date and the most fun. We had a team of 15+ programmers, level designers, modelers, animators, and artists. This was the closest we got to having an actual games studio in my time at Richland. We stuck to our design document in more waterfall-type development process. Most of our tasks were laid out like agile and some features were reworked during development, but most of the game remained the same as what was laid out in the design doc. If we had more time to revise and test we would surely go in a different direction for the main gameplay loop and rework the combat tactics.
My documentation during development: