Update

Hello! I’ve been away from the clicker game for a while and not posted about it. I’ve been working on my portfolio and resume to try and find work in Dallas. Not much luck. I’m going to focus on three things going forward.

First, I need to improve by skillset in more serious programming. Namely, my C++ skills. Building a game in C# scripts in Unity is great, but I haven’t found many companies in the area that are hiring for that position. There are, however, a bunch of higher budget companies hiring for programmers that can program engine, graphics, gameplay, systems, and UI in C++. I’m going to pivot my extra time into growing my skills and showing that in my demos.

Second, is this clicker game. I want to implement several features, ship it, and let it work. I want to learn about analytics with the different places I’m going to add ads into. I want to set some progress points that would show me at where players might be stopping play or how quickly players are reaching new game plus. Overall, this is a good project for my demos and I’m enjoying working on it.

Third, is maintaining an online presence and making sure I’m connecting with other game developers in the area. I talk to my immediate friends and fellow students from Richland, but not many others that are either working on becoming game developers or are already in the industry working and growing. That said, I need to start professional social media accounts that present my attitude and passion for game development.

The site will have more posts going forward. I want to start with a weekly report that summarizes what I’ve worked on during the week and how it improves my game development skillset. At first, I’ll be adding a few posts during the week and perhaps it becomes a daily thing.

– Mauro

Oil Clicker – Custom Assets!

Assets laid out.
Making a few prefabs to drag into game areas.

Got some custom assets made by a fellow Richland College developer! I found some good samples of 2D media on the interwebs, but no one had anything available for sale that would work for the mobile space. Everything was either simply bad or too realistic and gloomy. So one day as I was scrolling through the Richland College discord forum I saw a post by a friend and asked if he was available for commission. They did a really great job and I’m excited to have these in the game!

Artist Deviant Art: https://www.deviantart.com/stabbedbyapanda

Oil Clicker – UI

Shop

I’ve added a button on the top right of the main game menu that brings up the very primitive shop. Here the player will be able to buy boosts for the game. Options include buying new special currency, standard currency, and passive boosts

Business Bonus

The Business Bonus button under the Menu button will give the player a bonus of money every few minutes. Once pressed, the player can close the screen to get the precalculated amount or there will be an ad button so that they can choose to watch an ad and Double the money offered. Quick way to give the player a free boost and an opportunity to play an ad.

Mauro Clicker – Progress

Got the first couple weeks down and made some decent progress.

Clicker – I’ve got the clicker working and adding credits to the total.

Plots – The plots are adding credits to the total once they are activated.

Plot Upgrading – The plots are being upgraded properly and the game is checking against the total credits to see if the next level can actually be purchased.

Making a Clicker!

I’ve started work on a clicker! Some of my favorite mobile games are idle/clicker games. My favorite ones are Egg Inc, AdVenture Communist, and Taps to Riches. the main interface will be modeled after Taps and I’ll take elements from different games. Will update with more progress soon! 🙂

Spring 2018 at Richland – Week 8

Project Development

Monday – I spent the day working on the TestFiringController movement and camera rotation. I then started on the health script and had a hard time getting collisions to work.

Wednesday – Figured out the problem with the projectiles not registering. Now the projectiles detect collisions with the colliders, if the object it hits has a health script it damages the object, and then creates and FX prefab before it destroys itself.

Spring 2018 at Richland – Week 7

Project Development

Monday – I spent the day working on the TestFiringController movement and camera rotation. I then started on the health script and had a hard time getting collisions to work.

Wednesday – Figured out the problem with the projectiles not registering. Now the projectiles detect collisions with the colliders, if the object it hits has a health script it damages the object, and then creates and FX prefab before it destroys itself.

Spring 2018 at Richland – Week 6

Project Development

Monday – Today we’re spending time working on some documentation for the level designers to understand how to tweak the assets we’ve made for them so far. I made documentation for the firing camera I demo’d the last couple weeks and for the mech with A.I. on it.

Firing Camera – Word Document

Mech with A.I. Soldier Following – Word Document

Wednesday – On Monday, the producer asked me to get the soldiers moving in formation. I changed the spawner to take in another prefab that contains a List which is filled with the positions of the formation. On startup, the spawner creates the soldiers and gives them the references to each formation.

Game & Simulation Programming

This week we are getting more time on our A.I. projects. I need more time because I decided to spend my hours on Algebra and some Project Dev.